


Start -> local -> collector -> arterial -> collector -> local -> destination. Without public transport, what do they do to get where they need to go? They use your existing road hierarchy: Let's thought experiment, put yourself in your cims shoes. But the other things that the TBGTT is trying to teach you is after road hierarchy balanced zoning, and public transport, particularly a transit hierarchy that leverages your existing road hierarchy can help. You will have occasional busy areas where timed traffic lights, asymmetrical roads etc can help. One of your primary design aims should be to diffuse it across an area. If you notice the funneling it probably means you don't have multiple ways to access an area and diffuse traffic. Have suggestions for the sidebar / topbar? Mail the mods! Fully comprehensive City Planning guide for C:S players.The Beginner's Guide To Traffic, Updated.NEWS SALE STREAM OTHER MODDING VIDEO SCREENSHOT FEEDBACK MAPS HELP DISCUSSION TIPS CONSOLE CONTEST New Mayor Resources Reddit \ Hot \ New \ Top\ Livestreams \ Youtube Videos \ CSKY Wiki \ Official Forum \ Message The Mods Welcome to /r/CitiesSkylinesĪ community-led subreddit for the city builder franchise developed by Colossal Order, including both Cities: Skylines and Cities: Skylines IIĬlick Here For Our Guidelines We have a Discord server!
